Believable Motion Using The Principles Of Animation
Computer animation students will demonstrate the ability to create believable motion that demonstrate an understanding of the Principles of Animation in 2D and 3D animated movies.
Objective
Computer Animation Students Will Understand And Apply The Principles Of Animation
Students in the Computer Animation program will demonstrate their ability to apply the Principles of Animation to create believable animated movies using a variety of techniques including 2D and 3D animations.
Indicator
Students Will Upload Projects To An Online Video Posting Service
Students will be required to upload animated videos from ARTS 2343 (Animation Concepts and Techniques) ARTS 2344 (2D Computer Animation) and ARTS 3343 (Intro to 3D Computer Animation) to a video hosting site such as YouTube or Vimeo. A rubric that includes the ability to use Squash and Stretch, Timing and Motion, Anticipation, Staging, Follow Through and Overlapping Action and Secondary Action will be used with possible scores of 0-100. Two faculty members will evaluate students who have completed ARTS 3343 and include work from 2344 and 2343 in their assessment.
Criterion
Students Will Score 80% Or Higher
Computer Animation students will score at least 80% in each area of the evaluation. We have revamped our program extensively to meet current industry trends. We will be taking a baseline this year with the new standards.
Finding
Scores Below 80%
50% of the students scored below 80% on the overall evaluation of the ability to apply the principles of animation in their work. The scores on the individual principles broke down as follows: Squash and Stretch - 50% below 80 Timing and Motion - 17% below 80 Anticipation - 50% below 80 Staging- 28% below 80 Follow Through/Overlapping Action - 45% below 80 Secondary Action 39% below 80
Action
Evaluate Curriculum And Continue To Emphasize The Principles Of Animation
Faculty will evaluate the curriculum and place emphasis on teaching the Principles of Animation at the Foundation level in the first Computer Animation course. The Principles will be reiterated in Advanced Level courses.
Goal
Effective Soundtracks And Audio Components In Animation
Students will be able to create audio soundtracks for animation and to effectively synchronize animated visual elements with sounds.
Objective
Soundtracks And Sound Effects
Students in the Computer Animation program will demonstrate the ability to create audio soundtracks for animated movies that include sounds that are synchronized with movement.
Indicator
Animation And Sound Project
Computer Animation students enrolled in ARTS 2344 will complete a project that requires them to 1) Create a soundtrack for an animated movie, and 2) Create animated movement that is synchronized with the sound. The soundtrack will include music, voices, and sound effects. A rubric will measure the effectiveness of the soundtrack and the student's ability to synchronize the animated images with the sound. The work will be evaluated using a scale of 0-100 points by two faculty members from the Computer Animation program.
Criterion
80% Or Higher
Computer Animation students will score 80% or higher on the evaluations. We have made comprehensive changes to our program to meet current industry trends. We will be taking a baseline this year with the new standards.
Finding
Weakness In Synchronization Skills
All of the students scored 80 or above on the effectiveness of the soundtrack. 44% scored below 80 on their ability to synchronize the sound with animated images.
Action
Emphasize Sound Projects
A room has been acquired to create a space for Animation students to work on Sound Projects and Soundtracks for animation projects. At the foundation level, students will be given assigned projects that emphasize synchronization of sound and animated movement.